g-rcp2 for godot 4,  

ported on godot v4.0.1.stable (v4.0.1.stable.official [cacf49999]),
so its best to use this version or higher 

# Original readme :  

# VitaVehicle - "Realistic" Car Physics (g-rcp2/RCP4)
# ![Screenshot_4](https://user-images.githubusercontent.com/88580430/201989925-6646ae2a-5a76-429f-bc60-427b23efe5b1.png) (Beta)

# About
VitaVehicle is a raycast-based car simulator that simulates engine, transmission, and slip algorithm. This is the second iteration of g-rcp, and it's the fourth generation of my own vehicle dynamics since 2017, as well as the usage of the Blender game engine. This was also ported from BGE despite that it isn't even published for that software yet at this time.

# Help
Help can be found in the VitaVehicle Interface once you've opened the project file via Godot editor.

# Tip
* Unit Scale: 0.30592 (1 metre = 3.268828 in translation)
* This project isn't novice-friendly.

### Credits
* Eclipse SRC by shotman_16

### Current Acknowledged Issues
* Not very stable with Bullet physics.
