// Note: No need to increase compile time by including TestUtilities/Window.hpp
#include "SFML/Window/VideoMode.hpp"

#include <ostream>


namespace sf
{
std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode)
{
    return os << videoMode.size.x << "x" << videoMode.size.y << "x" << videoMode.bitsPerPixel;
}
} // namespace sf
